Its all news news news this week. I've started seeing iPhone 4s 'in the wild'. Over the weekend the owners were especially evident. Out on the tube on Saturday afternoon they could be spotted a mile off after queuing for hours, just look for the the dishevelled, smug looking guy with a posh paper bag. Legend has it, that the O2 store was even giving out bags saying 'iPhone 4 - I've got mine' - though to be honest, they may as well have written 'mug me now' on them. For the stat monkeys among us, they've sold 1.7m since launch.
Monday, 28 June 2010
Is that free?
Its all news news news this week. I've started seeing iPhone 4s 'in the wild'. Over the weekend the owners were especially evident. Out on the tube on Saturday afternoon they could be spotted a mile off after queuing for hours, just look for the the dishevelled, smug looking guy with a posh paper bag. Legend has it, that the O2 store was even giving out bags saying 'iPhone 4 - I've got mine' - though to be honest, they may as well have written 'mug me now' on them. For the stat monkeys among us, they've sold 1.7m since launch.
Sunday, 20 June 2010
Embedding
In any case, its coming, June 24 (to a lucky few).
Those of you more interested in actually using the device than looking at the possibilities it offers for serving ads might think the rest of the article will be irrelevant. Well, I'm pleased and sorry, in equal measures, to say that this is not the case. Ads will continue to be a very important source of revenue for Apple and its new mobile advertising partner, Quattro.
For the developer, Apple claims we'll see far better use of embedded content. Streaming video, similar to that which really, has only come into its own on the net in the last two years or so, will be far more commonplace. We'll also see embedded ads become far more interactive, but lets just hope that they go further than "shoot the (insert animal here) to win $1m". Speaking of money, the deal is, that developers will receive 60% of revenue generated. Which, from the perspective of someone without much knowledge of historical revenue percentages from mobile advertising deals, sounds fair.
Tuesday, 8 June 2010
Hate to say....
I now feel compelled to write the final part of this Android review in haste, due to the increasing glut of iPhone news that is almost all worthy of comment. Despite this impulse, I’ll do my best to give this article the finish it deserves. Maybe a little of what’s currently hitting the headlines will be relevant in a piece about the future of androids application market anyway.
What is remarkable, on both iPhone and Android, is the amount of free apps out there. These must be financed partly by the passion of the developers, partly by a desire to show off their talents and partly by financial incentives. I cannot claim to have any idea about the time lengths and difficulties of coding a smartphone app, so its hard to say whether this kind of model is viable over the next few years, or if we will see more developers start to desire some even more financial payback for their exertion. Supposedly an app entering the top 100 can expect to earn anything between $400 and $5000 a day, but then that leaves 149,900 apps earning far less than that. Techcrunch has some very interesting graphs and statistics on this here
What is clear is that both Google and Apple are both staking considerable amounts of money on mobile search, and that advertisers are prepared to, at the very least make some kind of foray into the mobile market. What is a very positive indicator going forward, is that some of the biggest names in the game, namely P&G and Nike, have recently developed Apps specifically for their brand.
I think as the Android platform matures, we’ll see a more consistent and transparent model for of ad supported payment for the app development market, whereas some apps now have no ads, some have a great many. What I hope is that, app development by big name brands also continues. These apps are usually of a high quality, and are good for both the brand and the consumer. The brand gets meaningful interaction with their product, and a campaign that can easily spread by word of mouth. The consumer gets a free app.
On the subject of paid apps, the future is a little more obtuse. Are people willing to pay money for Apps when they are so often viewed as a free commodity? My experience of paying for apps is more of a ‘foray’ than a commitment. I believe this will depend as much as whether we can adjust to spending money via our mobiles, like we did in the transition from shopping in the high street, and online, as it will on whether microtransactions are ‘micro’ enough for us to wear. If we can extrapolate from other industries such as video gaming, it does suggest that they may be.
So what does this mean? Well I’d hate to be quoted in 3 years time making a prediction that turned out wrong. On the flipside I do love to say ‘I told you so’. I’d suggest that as things look at the moment, we’ll see less apps being developed, and a consolidation of the developers into biggers studios, much like the videogame market over the past 20 years. This move will, however be counteracted by a better App funding system implemented by Google, in the near future, and as a result of this, I think we’ll see more ads in ‘free’ apps.
Monday, 7 June 2010
iPhoneyou
In the meantime, I suggest you check out Engadgets hands on and first look articles here and here
Sunday, 6 June 2010
The State of the Apt
Google execs recently touted 100,000 Androids units shipping per day. That's an impressive figure, and especially, since every casual journalist under the sun is clawing to get their hands on the next iPhone , or second best, an exclusive piece of news on it. Mainstream press aside, there is no doubt that the Android platform is gaining traction. In the same way a console lives or dies on the strength of its software, Android's success will only continue if its Apps continue to appeal.
Friday, 21 May 2010
Get lost.
I've had the Android device for 4 months so far, and I've been downloading an eclectic selection of free, and paid for, apps. For anyone who has yet to use the Android app market, upon entering the Marketplace app itself, you are initially presented with about 4 different choices. Firstly 'featured' apps - a selection of mostly paid for apps for premium brands such as Spotify, along with a couple of free apps, selected, presumably, by a deity somewhere in Google towers. Below that you can brows either 'Applications' or 'Games'. Within the 'Applications' menu there are further subcategories for various types of app. Within these you are presented with a list of apps sorted either by date, or popularity. For me, the biggest problem with this is that there are supposedly 30000+ apps on the market. This means that within each category there is, on average, about 3000 apps.
I can't speak for those of you using the iPhone, but browsing the Android marketplace makes me feel lost very quickly indeed, especially if you aren't extremely specific with what it is you are looking for.
$1000
Friday’s finally rolled around, which puts everyone in a good mood. Mine was furthered by the news that GQ has launched an iPad (is the little ‘I’ still applicable?) version of its magazine. Admittedly its first issue made them a paltry $1000, but as editor Pete Hunsinger points out – its all profit. The move away from physical media, whether it be CD’s, DVD’s or print, is a no brainer. At the moment, with the emergence of digital media consumption, you can run a digital campaign using the existing material on a dime, so why not? It leaves the big dogs with some interesting discussions about the cost of advertising pricing in this unproven sector.